shaders/common/uniforms.tstypescript
import { MAX_FORWARD_PROJECTOR_SOURCES, MAX_FORWARD_PROJECTORS } from "../../renderer/projectors/ProjectorManager";
/** Array sizes for projectors.glsl, filled in with stringTemplate2() by every program that includes it. */
export const projectorShaderParams = {
MAX_PROJECTORS: MAX_FORWARD_PROJECTORS,
PROJECTOR_MAX_SOURCES: MAX_FORWARD_PROJECTOR_SOURCES
};
export const projectorUniforms = {
u_projectorCount: "int",
u_projectorLayer: "intxx",
u_projectorSourceIndex: "intxx",
u_projectorViewProjRTE: "mat4",
u_projectorEyeRel: "vec3",
u_projectorColor: "vec4",
u_projectorParams: "vec4",
u_projectorDepthRange: "vec3",
u_projectorDepthArray: "sampler2darray",
u_projectorSource: "sampler2darraylegacy"
};
export const shadowMapUniforms = {
u_shadowMapCount: "int",
u_shadowMapLayer: "intxx",
u_shadowMapViewProjRTE: "mat4",
u_shadowMapEyeRel: "vec3",
u_shadowMapParams: "vec4",
u_shadowMapDepthRange: "vec3",
u_shadowMapDepthArray: "sampler2darray"
};
export const cascadeShadowUniforms = {
u_cascadeShadowCount: "int",
u_cascadeShadowLayer: "intxx",
u_cascadeShadowViewProjRTE: "mat4",
u_cascadeShadowEyeRel: "vec3",
u_cascadeShadowParams: "vec4",
u_cascadeShadowSplits: "vec4",
u_cascadeShadowViewForward: "vec3",
u_cascadeShadowDepthArray: "sampler2darray"
};