shaders/common/uniforms.tstypescript
export const projectorUniforms = {
u_projectorCount: "int",
u_projectorLayer: "intxx",
u_projectorViewProjRTE: "mat4",
u_projectorEyeRel: "vec3",
u_projectorColor: "vec4",
u_projectorParams: "vec4",
u_projectorDepthRange: "vec3",
u_projectorDepthArray: "sampler2darray"
};
export const shadowMapUniforms = {
u_shadowMapCount: "int",
u_shadowMapLayer: "intxx",
u_shadowMapViewProjRTE: "mat4",
u_shadowMapEyeRel: "vec3",
u_shadowMapParams: "vec4",
u_shadowMapDepthRange: "vec3",
u_shadowMapDepthArray: "sampler2darray"
};
export const cascadeShadowUniforms = {
u_cascadeShadowCount: "int",
u_cascadeShadowLayer: "intxx",
u_cascadeShadowViewProjRTE: "mat4",
u_cascadeShadowEyeRel: "vec3",
u_cascadeShadowParams: "vec4",
u_cascadeShadowSplits: "vec4",
u_cascadeShadowViewForward: "vec3",
u_cascadeShadowDepthArray: "sampler2darray"
};