CascadeShadowMap
Source: CascadeShadowMap.ts:58
Cascade shadow map configuration options.
Properties
enabled— Enables cascade shadow rendering.size— Shadow map texture size in pixels.cascadeCount— Number of generated cascade splits when cascades is not provided.maxDistance— Maximum camera distance covered by all cascade splits.splitLambda— Blend factor between uniform and logarithmic split distribution.verticalViewAngle— Vertical view angle for the orthographic cascade camera.casterMargin— Minimum light-space depth margin for shadow casters in world units.excludeLayers— Vector layers excluded from cascade shadow rendering.cascades— Per-cascade parameter overrides. When provided, its length defines cascade count.
Constructor
new CascadeShadowMap(params): CascadeShadowMapInstance Methods
_computeCascadeBoundingSphere()
Computes a minimum bounding sphere for the main camera perspective frustum slice. Cascade split distances are linear distances from the main camera eye.