index.tstypescript
import "../css/og.css";
import * as jd from "./astro/jd";
import * as math from "./math";
import * as mercator from "./mercator";
import * as utils from "./utils/shared";
import * as bv from "./bv/index";
import * as control from "./control/index";
import * as scene from "./scene/index";
import * as terrain from "./terrain/index";
import * as layer from "./layer/index";
import * as ui from "./ui/index";
import * as webgl from "./webgl/index";
export * from "./control/Control";
export * from "./entity/index";
export * from "./layer/index";
export * from "./Globe";
export type { IControlParams } from "./control/Control";
export type { IMouseState, ITouchState } from "./renderer/RendererEvents";
export type { IDeferredShadingPass } from "./renderer/IDeferredShadingPass";
export type { ITransparencyPass } from "./renderer/ITransparencyPass";
export type { ProjectorSourceType, ProjectorRenderMode, IProjectorParams } from "./renderer/projectors/Projector";
export { Projector } from "./renderer/projectors/Projector";
export type { IShadowMapParams } from "./renderer/shadows/ShadowMap";
export { ShadowMap } from "./renderer/shadows/ShadowMap";
export { CascadeShadowMap } from "./renderer/cascadeShadows/CascadeShadowMap";
export type { IDepthCameraParams } from "./control/depthCamera/DepthCamera";
export { DepthCamera } from "./control/depthCamera/DepthCamera";
export type { IDepthCameraHandlerParams } from "./control/depthCamera/DepthCameraHandler";
export { DepthCameraHandler } from "./control/depthCamera/DepthCameraHandler";
export { PhongDeferredShading } from "./renderer/PhongDeferredShading";
export { AtmosphereDeferredShading } from "./renderer/AtmosphereDeferredShading";
export { WOITPass } from "./renderer/WOITPass";
export { ProjectorsPass } from "./renderer/projectors/ProjectorsPass";
export { ProjectorManager } from "./renderer/projectors/ProjectorManager";
export { ShadowManager } from "./renderer/shadows/ShadowManager";
export { SHADE_UNLIT, SHADE_PHONG, SHADE_PBR, type ShadeMode, type ShadeModeInput } from "./shadeModeConstants";
export type { CameraFootprintCorners, ICameraFootprintParams } from "./utils/cameraFootprint";
export { CameraFootprint, getCameraFootprint } from "./utils/cameraFootprint";
export type {
ILightSpaceBounds,
IOrthoBounds,
IShadowCameraFitParams,
IShadowCameraFitStats
} from "./utils/shadowCameraFit";
export { ShadowCameraFit } from "./utils/shadowCameraFit";
export type { ITimeZoneData, ITimeZoneFeature, ITimeZoneProviderParams } from "./utils/tz";
export { TimeZoneProvider, tzOffsetMinutes } from "./utils/tz";
declare const __OG_VERSION__: string;
export const version = __OG_VERSION__;
((globalThis as any).og ??= {}).version = __OG_VERSION__;
import { Geoid } from "./terrain/Geoid";
import { input } from "./input/input";
import { Ellipsoid, wgs84, moon, mars } from "./ellipsoid/index";
import { Camera, PlanetCamera } from "./camera/index";
import { Line2, Line3, Mat3, Mat4, Plane, Quat, Ray, Vec2, Vec3, Vec4 } from "./math/index";
import { Renderer } from "./renderer/Renderer";
import { Clock } from "./Clock";
import { TimelineModel } from "./control/timeline/TimelineModel";
import { Events, type EventsHandler, createEvents } from "./Events";
import { Extent } from "./Extent";
import { LonLat } from "./LonLat";
import { Scene } from "./scene/Scene";
import { Planet } from "./scene/Planet";
import { Popup } from "./Popup";
import { Loader, type IResponse } from "./utils/Loader";
import {
EarthQuadTreeStrategy,
EquiQuadTreeStrategy,
QuadTreeStrategy,
quadTreeStrategyType,
Wgs84QuadTreeStrategy
} from "./quadTree/index";
import { Object3d } from "./Object3d";
import { Handler, ShaderProgram, Framebuffer, Multisample } from "./webgl/index";
import {
EmptyTerrain,
GlobusTerrain,
RgbTerrain,
BilTerrain,
GlobusRgbTerrain,
MapterhornTerrain,
rgbToHeightByEncoding,
rgbToHeightRgb,
rgbToHeightTerrarium,
resolveRgbToHeightFunc
} from "./terrain/index";
import { MoveAxisEntity } from "./control/entityEditor/MoveAxisEntity";
import { Gltf } from "./utils/gltf/gltfParser";
import { Easing } from "./utils/easing";
import type { EasingFunction } from "./utils/easing";
export {
bv,
jd,
math,
mercator,
utils,
input,
control,
scene,
quadTreeStrategyType,
wgs84,
moon,
mars,
terrain,
layer,
ui,
webgl,
Easing,
EasingFunction,
Framebuffer,
EmptyTerrain,
GlobusTerrain,
RgbTerrain,
GlobusRgbTerrain,
MapterhornTerrain,
rgbToHeightByEncoding,
rgbToHeightRgb,
rgbToHeightTerrarium,
resolveRgbToHeightFunc,
BilTerrain,
Camera,
Ellipsoid,
Planet,
PlanetCamera,
ShaderProgram,
Handler,
Multisample,
Renderer,
Clock,
TimelineModel,
Events,
EventsHandler,
createEvents,
Extent,
LonLat,
Scene,
Line2,
Line3,
Mat3,
Mat4,
Plane,
Quat,
Ray,
Vec2,
Vec3,
Vec4,
Geoid,
Popup,
QuadTreeStrategy,
EquiQuadTreeStrategy,
EarthQuadTreeStrategy,
Wgs84QuadTreeStrategy,
Object3d,
Gltf,
MoveAxisEntity,
Loader,
IResponse
};