export const VISIBLE_DISTANCE = 3570.0;
export const MAX_RENDERED_NODES = 1000;
export const NW = 0;
export const NE = 1;
export const SW = 2;
export const SE = 3;
export const N = 0;
export const E = 1;
export const S = 2;
export const W = 3;
export const NOTRENDERING = 0;
export const RENDERING = 1;
export const WALKTHROUGH = 2;
/**
* World opposite side table.
*/
export const OPSIDE = [S, W, N, E];
/**
* First index is {N,E,S,W} and second is {NW,NE,SW,SE}
*/
export const NEIGHBOUR = [
[-1, -1, NW, NE],
[NE, -1, SE, -1],
[SW, SE, -1, -1],
[-1, NW, -1, SW]
];
/**
* Neighbor's oposite part. For example oposite side
* on the east neighbor side is: [S][SE] = NE
*/
export const OPPART = [
[SW, SE, NW, NE],
[NE, NW, SE, SW],
[SW, SE, NW, NE],
[NE, NW, SE, SW]
];
/**
* Neighbos's opside array order. For example NW node
* by E side array index is 0, SE node by S side is 1.
*/
export const NOPSORD = [
[0, 1, 0, 1],
[0, 0, 1, 1],
[0, 1, 0, 1],
[0, 0, 1, 1]
];
/**
* First index is {NW,NE,SW,SE}, another one is {N,E,S,W}
*/
export const COMSIDE = [
[true, false, false, true],
[true, true, false, false],
[false, false, true, true],
[false, true, true, false]
];
/**
* Gets segment part left to right or up to downo ffset against neighbour side.
* Where 0 - no offset 1 - half segment size offset.
*/
export const PARTOFFSET = [
/* N E S W */
/*NW*/ [0, 1, 0, 0],
/*NE*/ [1, 0, 0, 0],
/*SW*/ [0, 1, 0, 1],
/*SE*/ [1, 1, 1, 1]
];