BaseNode

Scene node base class.

Constructor

new BaseNode(name)

Parameters:
NameTypeDescription
namestring

Node name.

Methods

(protected) _clear()

Clear current node.

addNode()

Adds node to the current hierarchy.

destroy()

Destroy node.

getNodeByName(name) → {RenderNode}

Gets node by name in the current.

Parameters:
NameTypeDescription
namestring

Node name.

Returns:

Node object in the current node.

Type: 
RenderNode